Classes

Comparison of Classes

Weapon Atk.Range Atk.Type Best Stat(s) Worst Stat(s) Mount Main Element Sub Element
Pyromancer Spear/
Long Blade
Close Phy. Phy.Atk Spi.Def Lion Fire N/A
Lotus Order Sword/
DoubleSword
Long Spi. N/A N/A Phoenix Ice Lightning
Royalty Fan/Circle Long Phy. Accuracy N/A Horse All? ?
Minstrel Fan/Circle Long Spi. N/A N/A Deer Fire Poison
Taoist Sword/
Double Sword
Long Spi. Spi.Atk Phy.Def/ Spi.Def Crane Lightning Ice
Voodoo Sword/
Double Sword
Long Spi. HP N/A Ox Poison N/A
Assassin Fan/Circle Close Phy. Crit Rate N/A Eagle Ice N/A
Beggars Alliance Spear/
Long Blade
Close Phy. Evasion N/A Wolf Poison Fire
Shaolin Spear/
Long Blade
Close Phy. HP / Defense Accuracy/ Evade Tiger Lightning N/A

Physical Melee Classes

Pyromancer

- Highest Physical Attack of all nine classes
- Has six damage skills with low cool-down time
- Has three buffs for Physical Attack stats
- Very low Magic Defense
- Skills are very straightforward and easy to use
- Can cure Poison (useful when fighting Voodoo or Beggars Alliance)
- Their attacks may leave enemies Burning, which causes sustained damage
- Rival of the Minstrels

Beggars Alliance

- Highest Evasion of all nine classes
- Skills in the same category increase in damage if used together
- Very balanced character; good for physical attacks
- Skills are easy to learn, but it can be hard to get the hang of combining them
- Most effective when using the "hit and run" strategy
- Attacks contain Poison, which causes damage over time.

Shaolin

- Highest HP of all nine classes
- Highest Defense of all nine classes
- Has five damage skills
- Has five defensive buffs
- Has three lure skills
- Lowest Accuracy of all nine classes
- Lowest Evade of all nine classes
- Rival of the Royalty

Assassin

- Highest rate of Critical Hit of all nine classes
- Has the best area damage skill
- Skills deal the highest damage, even higher than Pyromancer
- Has five skills relating to invisibility
- Great for advanced players who utilize the "hit and run" technique
- Has a buff which dramatically increases Critical Hit rate
- Rival of Voodoo and Minstrel, because when fighting them it is hard to stay invisible

Long-Range Attack Classes

Taoist

- Highest Spirit Attack of all nine classes
- More damage skills than any other class
- Straightforward and easy to use
- Has three Immobolize and Paralyze skills
- Able to use Mana Shield to protect themselves
- Is a Chain Combo attacker (doing greater damage when "chaining" multiple attacks)
- Has horrible Defense
- Lowest HP of all nine classes
- Rival of the Royalty and Minstrels

Voodoo

- Highest HP of all the Magical classes
- Skills are very tricky to learn
- Skills have many different side effects such as Draining and Blindness
- Automatically poison all opponents who come into contact, even without use of a skill
- Able to recover mana by sacrificing HP

Minstrel

- Has a good balance of all stats
- Has seven damage skills, three of which are trap skills
- Has one of the strongest skills in the game (30% chance to double any damage done to an enemy during a 20-second period; cool-down time is 10 seconds)
- Can win 100% of PvP battles against physical opponents - even those of much higher levels - by utilizing the "hit and run" style of attack
- Able to drain an opponent's mana bar (a physical attacker's worst nightmare)
- The best choice for advanced players with fast fingers
- Can easily ks ("kill steal") a boss

Lotus Order

- Like the Minstrel, has good stats across the board
- Few damage skills, but those they have are effective
- Has three healing skills, and is the only class capable of healing
- Able to revive other players from death
- Healing skills can easily be abused in PK, resulting in an easy win over other classes

Long Range Physical Attack Classes

Royalty

- Has the most balanced stats of any of the nine classes
- Highest accuracy of all nine classes
- Royalty does physical damage when attacking from long range
- Has strong resistance against all four attack elements (ice, fire, poison, and light)
- Almost all skills do direct damage (ignoring defense)
- Can use fire, ice, poison, and light elements