Ruaali
09-22-2010, 05:31 PM
1. Item Binding - Bind on pickup. Bind on equip. Bind on craft. Bind on receipt from quest. Bind, bind bind. It's ridiculous. Until you actually equip something, you should be free to trade it if you choose to do so. Getting a piece of a set that you know a friend could really use, but having to NPC it just because it bound to you when you picked it up is really pretty lame. As far as materials and potions go, there's absolutely no reason why they should be bound.
2. Crafting - If you want to have one of the nice lv40+ sets from various (semi)rare recipe drops, you've got to craft each and every piece of it yourself since, as mentioned above, every piece binds upon crafting. It wouldn't be quite so bad if, say, a character could learn a production life skill that specialised in crafting mage armour or heavy armour and would thus be able to craft all 4-5(+?) pieces of the set. Instead, however, we have to pay 10g per manual to learn each crafting skill after our first two freebies. Ridiculous. Cheaper manuals? Consolidated craft skills? The ability to trade crafted set items? So many possibilities.
3. Guild Instance - A well balanced party dynamic is generally one where the support characters keep everyone else alive while they kill things and receive exp in return through the party sharing system. Sadly, such is not the case in the guild instance where I'm forced to choose between keeping my team alive or feebly hitting something to try to gain a little exp. Why should I have to make that choice? I shouldn't. Also, it'd be nice if DE banners worked for the entire raid team and not just the party the DE is in. Not necessarily suggesting the banner effect should stack, just that groups without a DE be able to receive the effect. Other party buffs should expand to the entire raid team as well.
4. MP - The mp cost of skills v. the rate of mp regen is horrible. All classes that have mp suffer a crippling dependency on mp potions. Reduce mp costs, adjust the regen formula, or even both. Again, there are so many possible ways this could be resolved.
5. Injury - It's so prohibitively expensive to heal, yet entirely inevitable. Cheaper healing? More prayer sites? Reduced (removed?) injury? I'd honestly prefer an exp penalty on death than such a ridiculous waste of time, energy, and resources called injury.
6. Quest Log - Expand it so we can take more quests at once?
7. Chat Box - Tabs instead of multiple new windows that can't be adequately resized.
8. UI - As has been mentioned in other places, the UI is quite large and an option to adjust the size would be great.
9. Resurrection - Summoners and Revenants are both able to res in combat with minimal cooldown (5min max for MS), yet Enchanters (the dedicated healing/support class) have a 20min CD on Samsara. Is it really necessary to have a 20min CD for an in-combat res? I think not.
10. Combat Mode - What's the deal with being "in-combat," anyway? If someone in your party that isn't necessarily even close to you gets aggroed or hits something, everyone else is "in-combat," too? It'd be a bit nicer if combat mode was only applied once you actually joined the battle and hit something or got hit with the combat state expiring after a fixed period of time of not attacking/being attacked. (See Perfect World)
11. Durability - Armour durability should decrease when taking damage, not when attacking.
12. Jades - Limited npc stock with a ridiculous restock timer coupled with a ridiculously high fail rate (even with primitive stones) makes for a horrible upgrading experience for higher level talismans. They're already expensive, there's no need for a ridiculous restock timer to make them even harder for normal players to get. Yet again with the unnecessary binding...it's horrible.
13. Chance Quests - Escorts move incredibly slow. Couldn't they be made to run a little more often? Or even just a speed boost on roads?
14. Vigor - Since DE skills restore vigor and our job is obviously to try to keep up with vigor as well as hp, it'd be really nice if we could see everyone else's vigor bar and not just our own.
15. Teleport - Auto-dismount when trying to teleport while mounted instead of "Cannot teleport while riding"...that's just lazy coding.
16. Devil Tower - Getting disconnected while in Devil Tower should not mean an auto-kick with no ability to re-enter the instance. As long as a player has lives left, there should be an option to rejoin their party member inside the instance.
Possibly more things to come when I think of them.
2. Crafting - If you want to have one of the nice lv40+ sets from various (semi)rare recipe drops, you've got to craft each and every piece of it yourself since, as mentioned above, every piece binds upon crafting. It wouldn't be quite so bad if, say, a character could learn a production life skill that specialised in crafting mage armour or heavy armour and would thus be able to craft all 4-5(+?) pieces of the set. Instead, however, we have to pay 10g per manual to learn each crafting skill after our first two freebies. Ridiculous. Cheaper manuals? Consolidated craft skills? The ability to trade crafted set items? So many possibilities.
3. Guild Instance - A well balanced party dynamic is generally one where the support characters keep everyone else alive while they kill things and receive exp in return through the party sharing system. Sadly, such is not the case in the guild instance where I'm forced to choose between keeping my team alive or feebly hitting something to try to gain a little exp. Why should I have to make that choice? I shouldn't. Also, it'd be nice if DE banners worked for the entire raid team and not just the party the DE is in. Not necessarily suggesting the banner effect should stack, just that groups without a DE be able to receive the effect. Other party buffs should expand to the entire raid team as well.
4. MP - The mp cost of skills v. the rate of mp regen is horrible. All classes that have mp suffer a crippling dependency on mp potions. Reduce mp costs, adjust the regen formula, or even both. Again, there are so many possible ways this could be resolved.
5. Injury - It's so prohibitively expensive to heal, yet entirely inevitable. Cheaper healing? More prayer sites? Reduced (removed?) injury? I'd honestly prefer an exp penalty on death than such a ridiculous waste of time, energy, and resources called injury.
6. Quest Log - Expand it so we can take more quests at once?
7. Chat Box - Tabs instead of multiple new windows that can't be adequately resized.
8. UI - As has been mentioned in other places, the UI is quite large and an option to adjust the size would be great.
9. Resurrection - Summoners and Revenants are both able to res in combat with minimal cooldown (5min max for MS), yet Enchanters (the dedicated healing/support class) have a 20min CD on Samsara. Is it really necessary to have a 20min CD for an in-combat res? I think not.
10. Combat Mode - What's the deal with being "in-combat," anyway? If someone in your party that isn't necessarily even close to you gets aggroed or hits something, everyone else is "in-combat," too? It'd be a bit nicer if combat mode was only applied once you actually joined the battle and hit something or got hit with the combat state expiring after a fixed period of time of not attacking/being attacked. (See Perfect World)
11. Durability - Armour durability should decrease when taking damage, not when attacking.
12. Jades - Limited npc stock with a ridiculous restock timer coupled with a ridiculously high fail rate (even with primitive stones) makes for a horrible upgrading experience for higher level talismans. They're already expensive, there's no need for a ridiculous restock timer to make them even harder for normal players to get. Yet again with the unnecessary binding...it's horrible.
13. Chance Quests - Escorts move incredibly slow. Couldn't they be made to run a little more often? Or even just a speed boost on roads?
14. Vigor - Since DE skills restore vigor and our job is obviously to try to keep up with vigor as well as hp, it'd be really nice if we could see everyone else's vigor bar and not just our own.
15. Teleport - Auto-dismount when trying to teleport while mounted instead of "Cannot teleport while riding"...that's just lazy coding.
16. Devil Tower - Getting disconnected while in Devil Tower should not mean an auto-kick with no ability to re-enter the instance. As long as a player has lives left, there should be an option to rejoin their party member inside the instance.
Possibly more things to come when I think of them.