View Full Version : Minstrel Complete Guide
In Game character name : Heartless
I wonder if this guide can be in the Class Master event ?
OK here we gooooo --->
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Stats growth for Minstrel -->
-- HP -- 52 drop of HP per Stamina point (rank 7th in the 9 class)
-- Mana -- around 70 drop of MP per Wpo point ( rank 3rd in the 9 class)
--Sp Attack-- ranking 2nd in Sp attack class (between Lotus and Taoist)
--Accuracy-- ranking 2nd in Sp attack class (behind Royalty)
--Evade-- highest in Sp attack class
In conclusion, Minstrel's stats is all balance all, and their stats is EXACTLY the same as Lotus, except that Lotus has more mana and Minstrel has a higher dodge.
Adding point : to maximize the specialty of a Minstrel ( killer x2 skill, adding all the level up point to Agility caterogy is the best.
However, when equipping the Gem, you must equip Stamina Gem to keep your HP high, Agility Gem won't be neccessary
+++++UP SKILL+++++
Always max your book 5 since it contain te Frenzy Fireball skill. Book 2 is also important, since it contain teleport skill, which is very important in pk. Book 4,6 is not really important. Also because in pvp, the damage from book 3 (the two trap isn't great in damage), in pvp, Minstrel use it to get the status effect, not the damage. Eventhough book 6 have a good effect that can take away the opponent's mana, but as soon as you reach level 65, after learning the skill from book 7, book 6 become weaker, because the mana reduction in book 7 is double book 6.
Order in priority : 5-1-2-4-7-6-5
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+++COMBO+++
I use short word for the long skill name……
----Against Melee----
-----Start with defensive stance : --->Pattern---> walk to opponent, don’t stay too close, just a litttttle bit a part----> Ball Grain---> Blooming ---> wait until Pattern end ---> Trigger …. Then chain up with Frenzy Fireball ---> Skull Mark --> skill from book 7---> if their mana is still not 0, then use Ferrule, if it is then use ColderWater-->run away *thanks to defensive stance opponent may never catch you---> keep running , teleport and Frenzy Fireball away until the skill Pattern cool down.
-----Start with offensive stance : --->Pattern---> walk to opponent, don’t stay too close, just a litttttle bit a part----> ExplosionRing--->Ball Grain---> Blooming--->wait until Pattern end ---> Trigger…. Then chain up with Frenzy Fireball ---> Skull Mark --> skill from book 7---> if their mana is still not 0, then use Ferrule, if it is then use ColderWater-->run away *thanks to defensive stance opponent may never catch you---> keep running , teleport and Frenzy Fireball away until the skill Pattern cool down.
-----Against Sp Attacker-----
-----Start with defensive stance:--->Pattern---> walk to opponent, don’t stay too close, just a litttttle bit a part--->Ball Grain---> Blooming---> teleport away--->wait until Pattern end ---> Trigger…. Then chain up with Frenzy Fireball ---> Skull Mark --> skill from book 7---> Colder water--> stay and shoot Frenzy ----> Follow up with Pattern after it cool down
+++NOTICE+++
1---It is important for Minstrel to use skill Basice Conceal after Teleport
2---Many Sp Attacker WILL stay put in 1 place and shoot skill except for L.O, they will run and find a place to heal. So use skill teleport to chase them down
3--- Always use Frenzy Fire Ball whenever it cool down
4--- Defensive stance WILL lower opponent’s reflex.
5--- IMPORTANTLY, if your first attack –- Pattern of Binding is miss in the beginning, then teleport and use basic conceal right away. DO NOT try to stay either with Frenzy fireball or the traps family,
People may ask which is more important in Minstrel – Fire Gem that increase fire power or Crit Attack Gem. Keep in mind that Trap will never does critical hit. It is great if you can critical hit when the opponent is in state of Frenzy fireball --- x2 + x2 = x4 . While Fire Gems will also increase the burn damage as well as regular attack from Parallel Sword. It is up to you to build to whichever way you like
BOOK 1 of Minstrel :
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-Parallel Sword--- A single ranged attack . Auto Cast . Damage from skill varied upon the Level of the book and varied upon the Sp. Attack from the caster. A basic skill with no explanation is need.
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-Blossom Island--- Basic trap. Up to 6 trap of this kind may be deploy at 1 time. Damage within 3 meters if touch. Maximum target is 3. If left untouch, 30 second later will disappear. Damage is direct damage ( does the exact damage as written to a player, and does x5 to a monster). Delay: 1 sec. Cast time require: 1 sec
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-Fire Storm--- A skill that buff a selected target by xx point ( xx point start at 21 and increase by 1 for every 10 feat level)
Book 2
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-Samson's Finger--- A single target range skill. Does an xx damage of Fire to an opponent. Damage varied upon the feat level, the fire power level of the caster, and the fire resistance of the opponent) Delay: 30 secLearn when Book 2 Level is 45
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-Flying Shadow--- A teleport move. able to disappear an reappear in another place within 20 meters. Delay start at 20 sec, and decrease by 1 sec every 10 feat level. This is the skill that made Minstrel uncatchable when pvp with a melee class. Learn when Book 2 Level is 20
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Pattern of Binding-- Single Range Skill. In simple English definition, the skill will make the opponent --> unable to move, unable to use any item. unable to use any skill, and all attack that hit them will be consider as "negated"....... also another effect that it cause but many people havn't notice is that it will take away all the buff and negative buff from the monster (monster only... or boss too). Delay: 60 sec Learn when Book 2 Level is 30
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Shield of Clouds-- Shield ? >"< wth ? Anyway, this skill will buff 12 people with a pt ( 12 = 6 human + 6 pet) an X point of critical attack point. Start at 1 and increase by 1 every 20 feat level. Learn when Book 2 Level is 40
Book 3
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-Blooming Trap- --A stronger trap. Castime is 3 second. Delay: 30 sec. Will blow up in 30 seconds or will blow up if trigger by skill Trigger. When blow up, will damage directly to a maximum of 6 target, and silence that (able to walk, but unable to uses any skill) for 6 second. Only 1 trap of this kind may be deploy at a time. This trap is part of many combo in Minstrel’s pocket. Learn when Book 3 Level is 20
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-Still Breaker- --This skill will allow you to see the opponent (another minstrel’s trap). It require the feat skill of Still Breaker to be higher than the opponent’s Still Breaker to be able to see. I never use this skill in my life. It is not even in my shortcut bar. I also heard that in the future update, this skill will also buff the Minstrel by a consider amount of Wpo. Learn when Book 3 Level is 30
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-Ball Grains Trap- -- The strongest trap. Castime is 3 second. Delay: 30 sec. Will blow up in 10 second after deploy. When blow up, will damage directly to a maximum of 6 target and blind them (unable to use skill or item, and running in a random place). Only 1 trap of this kind may be deploy at a time. This trap does the most damage. Learn when Book 3 Level is 40
Book 4
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-Trigger for Blooming Trap- -- hmm, I was wondering why this skill fall in this book… Shouldn’t it remain in book 3 with other Trap family ? Anyway, simple description : Use this to blow up your blooming trap. Learn when Book 4 Level is 20
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-Wrath Flames- --Defensive Stance of Minstrel. This stance is use mostly in a 1 vs 1 fight against another player. This stance speed up rage by 30% and reduce the opponent’s moving speed by 30% if they get hit by any of your attack. Learn when Book 4 Level is 30
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-Mark of Skull- --Single target range attack. This attack have a 50% chance of blinding the opponent for 4 sec. May only use when Wrath Flames is buffed. Learn when Book 4 Level is 40
Book 5
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-Frenzy Fire Ball- -- Ok this is the skil that makes Minstrel in pvp and boss’s nightmare. Pretty much, without this skill, no one would play Minstrel >:) Delay: 10 sec (shortest delay in the 9 class’s skill). A Single target ranged attack. Damaged varied upon your Sp Attack and opponent’s Sp Def. And have a chance that will double ANY damage done to opponent in a 20 second period. Chance’s formula = start at 12% and increase by 2% every 10 feat level. My feat is 90, and I got 28%. ALSO, please note that the chance will also varied upon your “hit” stats and the opponent’s “reflex”. That’s why Minstrel must have high accuracy rating.
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-Ward of Nymph- --Offensive Stance of Minstrel. This stance will cause your trap will have a burning effect against the enemy. Burn = damage overtime… I think its around 180 or something and varid upon your fire power. Also, it continue damage opponent around 10- 15 times in a 10 second period. This stance will rise your Rage meter tremendously (when use against a mob of monster). Because, raged meter is filled when u take damage or you damaged the opponent, in this case, “BURN” also consider as damage. This stance is mostly use in party grind or 6v6 battle or in pvp for Lotus expert. Learn when Book 5 Level is 30
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-Explosion Rings- -- Self Buff Skill.This skill reduce the cast time require for Ball Grain Trap. The percentage deduct from the cast time increase as your feat increase. In feat 80, the deduction is 100%. Learn when Book 2 Level is 50
Book 6
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-Ferrules Attack- --Single Target Range attack. Require half your rage meter. Delay: 30 sec Will directly damage opponent and decrease their MP by a consider MP. This skill is only use full in battle against the melee class because the MP deduction isn’t really great, therefore it won’t do much good against Sp attacker because the have higher mana count. Around 1200 direct damage and 1150 mana deduction. Learn when Book 6 Level is 10 and your level is 20
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-Wise Evasion- --Self Buff Skill. Cure silence and remain immune to silence for 10 sec. Require half your raged meter. >”< u may ask what is silence, it’s the negative status that will cause you to have the blue thing (look like ice) under your feet. Learn when Book 6 Level is 30
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-Power of Colder Water- --AoE skill. Require full bar of rage. Cause 6 target to be silence. Simple as it. Part of many combo in Minstrel’s pocket Learn when Book 6Level is 60
Book 7
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-???????????- --Single Target Range attack Delay: 5 min. This skill will use up A LOT of mana. It also taking A LOT of mana away from opponent. Ok anyway, this skill require the book 7 and the skill (you can get them from ganef Assault). This skill require level 65. Anyway, this skill cause direct damage and decrease their mana by a A LOT. Also, it recover yourself by 10% the damage that the opponent take (the damage recover isn’t much, no one really care about this). In my level 90 feat. This skill uses up around 1k5 of mana in order to cast. Damage is 2k6, and mana deduct from opponent is 2k5. So use this together with Ferrules Attack, it will drain away most of melee attacker’s mana.
skyline183
07-28-2009, 07:10 PM
lol thats spamming ... and its not complete yet cuz u havent told them wat book to up
lol thats spamming ... and its not complete yet cuz u havent told them wat book to up
ok finished
skyline183
07-28-2009, 09:00 PM
lol nice except the name doesnt sound fancy like medieval time:(
lol nice except the name doesnt sound fancy like medieval time:(
>.< true skill name is way different ... like the Frenzy FireBall.... the chinese original translate into English would be something like Climb through Mountain, Walk on water....... >.<
WxIxCxKxExD
07-29-2009, 04:16 AM
I like Minstrel as in the name, I've never heard it like in any other game where they have the same class names over and over again.
kenny4890
07-29-2009, 02:26 PM
nice guide for mistrel...but im looking for beggar's guide :((
nice guide for mistrel...but im looking for beggar's guide :((
LOL. i can write guide for all 9 class except VooDoo and Beggar :D
can this guide be consider as Class master guide, Syl ? :cool::cool::cool:
skyline183
07-29-2009, 05:01 PM
lol give me the skills and books i'l write begger for u
kenny4890
07-29-2009, 05:34 PM
..i think i gotta find it out then ^^.. read some from vnese forum ^^...hehe..
skyline183
07-29-2009, 08:29 PM
if i remember correctly, basically u up book 1,3,5 first ... then 6 when ur higher lvl cuz they require more gold
if i remember correctly, basically u up book 1,3,5 first ... then 6 when ur higher lvl cuz they require more gold
3 really is unessary, well it is,,,, but since you only use that book in pt grinding. In order of priority, I recommend that to up 5,1,2,4,7,3,6
skyline183
07-29-2009, 08:38 PM
ey dude make an sin guide ... since ur 8x u shoudl know alot ... btw u gotta send me the info and skills on begger ... i want to win the prizes
I wrote one long time ago, here is link
http://do.us.changyou.com/bbs/showthread.php?t=388
just make a level 10 character and join beggar :mad:
I was too busy going everywhere taking picture and getting kill now..... >.<
skyline183
07-29-2009, 08:52 PM
i meant sin as in assasin :D
WxIxCxKxExD
07-29-2009, 08:52 PM
Hey loanpham, can you give a detailed description of what feats are? When I first started playing I didn't even know what the heck feats were xD :rolleyes:
Hey loanpham, can you give a detailed description of what feats are? When I first started playing I didn't even know what the heck feats were xD :rolleyes:
feats ..... is like "skill level", the higher, than the more damage that u will do.... or the more point u will gain, if it's a buff. To up your feats is just like saying "to up skill level" u can do so in your class's home
i meant sin as in assasin :D
hehehe, i was creating a level 10 pyro... i was an 9x pyro in the other sv too :cool:
skyline183
07-29-2009, 09:11 PM
i hope pyro in this version miss more than the vietnamese version .. otherwise, it'll be totally unfair to other chars
skyline183
07-30-2009, 09:54 AM
wat about pets :D what kind go best for minstrel
wat about pets :D what kind go best for minstrel
Pet can dish out the most damage, so no turtle >"< no bear >"<
skyline183
07-30-2009, 12:54 PM
minstrel consumes alot of mp when training, is that true :cool:
minstrel consumes alot of mp when training, is that true :cool:
True, but not as much as Lotus, Taoist or Royalty. Depend on where you train though, in pt train, only emphasize on Blooming Trap and Ball Grain trap, the first basic trap really is unessary.
I update the feat requirement to learn skill
skyline183
08-01-2009, 11:43 AM
lol nice ... frenzy fire ball burns alot of mp :D ... btw, my 29 minstrel acc still has no trap that helps it level faster :(
lol nice ... frenzy fire ball burns alot of mp :D ... btw, my 29 minstrel acc still has no trap that helps it level faster :(
hm, trap is helpful in party trains only though.. and a Lotus is need, since if u use trap, monster will attack you most the time
daigenguard
11-11-2009, 11:32 PM
so what you're saying is that for normal grinding, the minstrel should just use autoattack? what about for early players that are below the minimum lvl requirement to get blooming and ball?
i'm basically hoping for an explanation of how this build would work from a pve perspective, seeing that I'm a mostly pve oriented player myself.
so what you're saying is that for normal grinding, the minstrel should just use autoattack? what about for early players that are below the minimum lvl requirement to get blooming and ball?
i'm basically hoping for an explanation of how this build would work from a pve perspective, seeing that I'm a mostly pve oriented player myself.
.... if u mean normal grinding as in solo then u shouldn't use trap, it gonna attract monster and make like 3 or 4 attacking u the same time. Use single target skill is better there. ..... not so sure about what u mean about the expanation of the build here.... but any way in D.O, party train is better than doing a PvE.. like solo, all alone in cave. The fastest and most common is having a party train together, where each skill and buff from each individual can help u.
daigenguard
11-12-2009, 12:03 AM
lol i think there's a communication error here ^.^;
i realize that in D.O. party training is the most efficient way. what i'm saying that since it is in a party, it'll be ok to use traps, as you'll have multiple people killing those things, so even if you aggro, it won't hurt as bad. what i'm saying is that in the guide it seems as if you're saying that only those two traps are worth using while training in a party. And so, I'm asking what should you do if you're too low leveled to have access to those traps? Are you saying that low lvls should just party and single target autoattack without using skills at all?
lol i think there's a communication error here ^.^;
i realize that in D.O. party training is the most efficient way. what i'm saying that since it is in a party, it'll be ok to use traps, as you'll have multiple people killing those things, so even if you aggro, it won't hurt as bad. what i'm saying is that in the guide it seems as if you're saying that only those two traps are worth using while training in a party. And so, I'm asking what should you do if you're too low leveled to have access to those traps? Are you saying that low lvls should just party and single target autoattack without using skills at all?
oh ok, what i used to do was just used whatever skill I learned so far. Its okay to use skill, since skill will kill faster than just regular auto attack. I tried to learn my skill as fast as I could when i was in low level though.
user1
12-01-2009, 10:53 AM
A great guide, indeed!!! Thank you!
What is "Ball Grain"?
-----Start with defensive stance : --->Pattern---> walk to opponent, don’t stay too close, just a litttttle bit a part----> Ball Grain---> Blooming ---> wait until Pattern end ---> Trigger …. Then chain up with Frenzy Fireball ---> Skull Mark --> skill from book 7---> if their mana is still not 0, then use Ferrule, if it is then use ColderWater-->run away *thanks to defensive stance opponent may never catch you---> keep running , teleport and Frenzy Fireball away until the skill Pattern cool down.
A great guide, indeed!!! Thank you!
What is "Ball Grain"?
-----Start with defensive stance : --->Pattern---> walk to opponent, don’t stay too close, just a litttttle bit a part----> Ball Grain---> Blooming ---> wait until Pattern end ---> Trigger …. Then chain up with Frenzy Fireball ---> Skull Mark --> skill from book 7---> if their mana is still not 0, then use Ferrule, if it is then use ColderWater-->run away *thanks to defensive stance opponent may never catch you---> keep running , teleport and Frenzy Fireball away until the skill Pattern cool down.
ohhhh, ball grain is Punishing Trap ..... they renamed it after Open Beta
user1
12-01-2009, 02:57 PM
thanks for the reply!
thanks for the reply!
ohh np, if u have any more question don't afraid to ask, or pm me in game
Peggy
02-20-2010, 08:32 AM
I wanted to know which pet is the best for Mistrel and if any special build on them ..
and how im pretty noob here how should i go with books-lvls
i mean it's better to upgrade books first and later to lvl or just reach an special lvl to work on books ..
atm im just lvl 11 =/
dete_lynn
02-23-2010, 07:10 AM
Before lv 45 you should get a squirrel or parrot for training. Learn planting/cooking life skills it will helps you a lot.
Peggy
02-23-2010, 12:04 PM
aww tyvm i will do that ..
any special build on pets ?
dete_lynn
02-23-2010, 08:46 PM
You shouldn't concentrate on building pet before lv65 or lv75,
till then a bolt wing beast is recommended.
Peggy
02-25-2010, 06:22 AM
ok .. tyvm for ur answers ^_^
rezbak
04-20-2010, 07:23 PM
if i make a new character it will be minstrel, cool stuff dude
rezbak
04-20-2010, 07:32 PM
sorry a real quick test (signature)
__________________
http://us.changyou.com/forum/image.php?u=521&type=sigpic&dateline=1269452508
sorry a real quick test (signature)
__________________
http://us.changyou.com/forum/image.php?u=521&type=sigpic&dateline=1269452508
worked !!!!!!!
Tommy222
05-25-2010, 11:59 AM
Lol the picture of the girl is Bich Dao in game Jade Dynasty lol
Stryker
10-19-2010, 06:40 AM
what pet should minstrel get such as lv 5 pet lv 45 lv 55 lv 65 and so on