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View Full Version : [checked]Make 9 classes more balance!


solococo
07-19-2009, 08:32 PM
I have played so many online games. What i see in those game is the balance of damage and skills between classes. Skills in this game is good enough ( effects). However, the damage calculation between classes seems disappointed. Mistrel, lotus, and taoist is a long range attack classes which have low hp and def. Yes, thats true. However, i dont think those physical attack can do much damage on those even their phy. def is only 1k. Phy. attack classes also dont have any strike, stun or knock down skills which can help them to catch those runners. This is totally not fair for phy. attack classes. Pls make these classes alive. I dont want to see a "long range" only online game T.T

swithme
07-19-2009, 11:02 PM
According to my experiences, the classes are already balance. :] You just have to explore more at high level ...

skyline183
07-21-2009, 01:05 PM
about below 6x u cant say anything yet and u dont pvp much anyway ... and if those range opponents are so strong early, higher lvl they'll be very weak, like taoist .. trust me

Avagddu
07-23-2009, 11:46 AM
I find the classes very balanced, you just have to know how to play them well.

Impure
07-26-2009, 01:27 PM
I disagree about the classes being balanced in terms of armours and weapons. All weapons and armour in a specific level range will have the same attack/defense (besides the bonus added attribute). All classes can just use any armour and weapons and there won't be any differences.

Some changes is to make certain weapons have a lot more damage but slower speed of attack (Example: Pyromancer wielding a Poleaxe)
and some weapons can have a lower damage but faster rate of attack (Example: Assassing wielding a Fan)

To prevent a class equiping another classes armour/weapon, make weapons and armour have a stat requirement

alyniie
08-02-2009, 09:49 PM
i have an 8x Lotus in viet version...
i think none of these classes are perfect...
each of these classes could support for one another ...
such as in a party of Lotus[low MP - high HP] & Taoist [low MP] and shaolin[High MP] will support one another by buffing each other's char. using buffing skills...you'll figure it out when you get to 6x and above :)
and your given points should either raise your HP or MP and defense/luck depends on wat your class is ..

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i think the armors and weapons are just randomly have its own status ...depends on your lucks ^^ the best thing is to choose the one that fits your char. classes, which supports your class's weaknesses :)